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  1. Xenoblade Chronicles X Dlc Download
  2. Xenoblade X Switch

Xenoblade Chronicles 2, known in Japan as Xenoblade 2 (ゼノブレイド2, Zenobureido 2), is a role-playing video game published by Nintendo and developed by Monolith Soft for the Nintendo Switch console. The game was announced during the Nintendo Switch Presentation 2017 on January 12th. The game will be released in 2017 in Japan, North America and Europe.

Tetsuya Takahasi, the executive director on the original Xenoblade Chronicles and Xenoblade Chronicles X, is also on board as executive director for Xenoblade Chronicles 2. Masatsugu Saito is handling the character design, and the music is being crafted by Chrono Trigger composer Yasunori Mitsuda, as well as ACE, Kenji Hiramatsu and Manami Kiyota.


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08-10-2017, 05:44 AM (This post was last modified: 04-23-2018, 04:24 AM by One More Try.Edit Reason: Added run speed AR code)
/edit I haven't managed to test the entire game myself and there are some reports of crashes late in the game, this will be fixed eventually. You may need to disable 60fps for awhile if there are consistent crashes in certain areas.
*Update Jan 5th: Fixed Melia skill effects not displaying, some loading screen bugs (affected intro with Dunban having too many fire effects), and a possible movie color saturation bug for a few effects. Also tried to prevent an action-pause bug that happened when Spanish is setup. JP updated too, fixed JP typo that made a few cutscenes progress too fast (oops, thought I had fixed this before).
Final Update (unless new bugs are reported) - Discussion for final update starts around This Post
ChroniclesGuide to using the code:
To avoid some issues, the code is made to still work 100% after being turned off. To remove the code, save in-game, then turn off the cheat and restart the game, then load an in-game save.
Right click the game in Dolphin's menu -> properties -> edit config. There should be a [Gecko] tag, if not create one. Paste the code under the [Gecko] tag and save/exit. It should look like the following, but does not need to be the first/topmost gecko code:
[Gecko]
$60fps
code
Enable in game:
  • Turn on Cheats in the Dolphin Config menu.
  • Run the game, do not pause Dolphin while applying the cheat.
  • Go to Tools -> Cheat Manager, enable the code and hit apply, disable the code and hit apply. Disabling the code avoids some bugs without breaking 60fps.
  • Disabling the code may cause issues with other gecko codes. To use multiple codes you can leave the 60fps code enabled or try putting the 60fps code at the very bottom of the gecko section in the game's ini, enable all codes you want, then disable 60fps.

Tips/Settings:
To make sure you're getting a constant 60 fps, you can enable Graphics -> Show FPS.
Factors that affect constant/smooth 60 fps are:
  • Dual core settings are under Xenoblade's game properties and Config -> Dual core. Should be best to turn both on.
  • Vulkan graphics backend works best.
  • Config -> CPU Clock Override (try not to go above 125% or so, but experiment with it) - mostly in large battles.
  • Internal Resolution and Anti-Aliasing
  • If V-Sync is on, you may need to change the XFB setting.
  • EFB store copies to texture only - can give a massive speed boost, and only majorly breaks the screenshots for the save menu.
  • Ignore format changes and skip efb access from the CPU can be checked.
  • XFB can usually be disabled, or set to virtual. ('Store XFB to texture only' in newer versions of Dolphin)
  • Fast Depth Calculation (may glitch the sky in Makna Forest) and Enable Bounding Box can be on.
Other:
No issues with: Custom Textures, Scaled EFB (recommended), GPU texture decoding, (game properties) Speed up Disc Transfer Rate.
The wiki version of the code is the same as this one, but without comments: https://wiki.dolphin-emu.org/index.php?title=Xenoblade_Chronicles
Low FPS in battles may require config -> cpu overclock of at least 110%, maybe more.
English 60fps, PAL discs are untested: (Show Spoiler)
$60fps
A8000000 00000000 //Run once when apply
C206C36C 00000003 //Camera speed optional
EE81082A EE81A024
EC210532 EC000532
D00D82BC 00000000
C206C384 00000004
EC420532 EEB4A02A
EC150028 EC000532
EC150028 D04D82F4
60000000 00000000
C24CD770 00000002 //Melia effect fix
C022CF74 EC000828
D0170018 00000000
04668860 42080000 //Affinity screen fixes
04668864 41900000
0466886C 41200000
04668868 C1200000
046684DC 42200000 //Gem crafting animations
046684D4 42C80000
046684D8 42700000
04666fdc 42F00000 //Condition cycle speed
04667038 42F00000
046673f0 43340000 //UI slideout
04667420 43340000
C24C1ED4 00000002 //Stairs unsticky
EC3F0024 EC2100B2
60000000 00000000
0466606c 3b23d000 //Buggy lift
04667870 43480000 //Burst B fix timing
C2181264 00000002
EC0010FA EC00182A
60000000 00000000
04666090 3F7D6A16 //Ice Slide Speed
04666098 3F400000
0466609C 3F7DD000
0412e66c 41820008 //Slow Text
C212E668 00000003
7F85E378 7F66DB78
3E608000 82731824
2C130001 00000000 //Text End
041a3dec 41820008 //Slow Cutscene Text
C21A3DE8 00000003
807F0088 7FA4EB78
3E608000 82731824
2C130001 00000000 //End
0466AB90 3F000000 //Cutscene Switch speed
C24A0838 00000002
3E808082 82949E68
2C140002 00000000
C203A52C 00000004 //Screen dimming duration
3E808082 82949E68
2C140001 3803F800
41A20008 3803F000
60000000 00000000
C24ED0AC 00000001 //Head Movement
ECC0C63A 00000000
C24EC8BC 00000001
EC40FFFA 00000000
C24ED0B4 00000001
ECA0C63A 00000000
C249A358 00000004 //Menu 60fps
3FC080CA 63DE54B4
C282CF74 7C03F000
41A20008 EC210532
83C10008 00000000
041C3904 3803FFFA
041C38EC 2800001A
041C3890 2800001A
041C38A8 3803FFFA
046687A0 41A00000
046687A8 40666667
04668890 42080000
04668894 41900000 //Menu End
C24497D4 00000002 //Select art controls
7D084214 7CE83A14
60000000 00000000
C24497FC 00000002
7D084214 7CE83850
60000000 00000000
C2449844 00000002
7D084214 7C083800
60000000 00000000 //Controls End
C20BAD8C 00000003 //Grass double value if fraction
EEA1082A FE810878
FC34A86E C01F2F48
60000000 00000000
C23DFE1C 00000003 //Moving Texture
1C00000C D022FFFC
F0223FF8 E0223FF8
60000000 00000000
C23DFEBC 00000002
C043000C C022FFFC
60000000 00000000
C23E5B54 00000004
C02D9BE0 3D808082
818C9E68 2C0C0002
4182000C C062CF74
EC230072 00000000
C23E5128 00000004
C02D9BE0 3D808082
818C9E68 2C0C0002
4182000C C062CF74
EC230072 00000000
C23E8AEC 00000004
C02D9BE0 3D808082
818C9E68 2C0C0002
4182000C C062CF74
EC230072 00000000
C23DFEB4 00000012
C062FFFC FC030840
C0230004 41820080
C0630000 C043000C
EC621828 C042C010
C0A2CF74 FC021840
41A20038 C023FFF8
C0630004 FC801A10
FC000A10 FC040040
41A10014 FC801050
FC8120AE EC64182A
4BFFFFE4 EC230828
EC25187A 48000030
C0630010 FC801A10
FC000A10 FC040040
41A10014 FC801050
FC8120AE EC64182A
4BFFFFE4 EC43082A
EC220172 00000000
C244B714 00000011 //Timer FPS Multi
3E808000 62941824 //Gr1824
80140000 68000001 //Extra Speed Multi
90140000 3E808066
82944268 2C140000
38000001 3CA03F00
41A20028 3E808066
82943E18 3C008082
6000CB00 7C140000
38000001 41A2000C
38000002 3CA03F80
3E808082 90149E68
3EA080CA 801554C0
2C000000 41820020
3EC08066 80163D24
2C000001 40A20008
3CA03F80 90B554C0
38630001 00000000
C216ADC4 00000005 //Timer mods using Gr1824
3E808082 82949E68 //skip if movie
2C140002 3A800001
4182000C 3E808000
82941824 7C04A214
60000000 00000000
C216ADCC 00000001
7C03A214 00000000
C21669CC 00000002 //Not Skipped
C242CF74 EC0004B2
D01E01E8 00000000
60000000 00000000 //End Timer
C249A374 00000005 //Speed Multi
EE739828 FC019840
41820018 3E808082
82B49E68 2C150002
41820008 C022CF74
D023000C 00000000
C216AD8C 00000004 //Intro Only
3E808082 82949E68
C0229BCC 2C140002
41820008 C022CF74
60000000 00000000
C2137DE8 00000002 //UI Speeds Half
C002CF74 EC210032
C0030010 00000000
C205C414 00000002 //Climb Fix
C3E2CF74 EC01EFFA
60000000 00000000
C244B460 00000001 //Run Speed
38000002 00000000
22CA54C0 00000000 //Check once
04CA54C0 3F000000 //60 fps speed
E0000000 80008000
*Can disable after running once for best performance. Use tools - cheat manager while game is on
**May need Config - Advanced - CPU override of 110% or more to reduce battle lag
WARNING: If it says it can't save the JP code because of Unicode characters, you need to delete the Japanese at the bottom of the code before saving.
$60fps
A8000000 00000000 //Run once
C206b914 00000003 //Camera speed optional
C282CF6C EC210532
EC000532 D00D82B4
60000000 00000000
C206b92c 00000004
EC420532 EEB4A02A
EC150028 EC000532
EC150028 D04D82EC
60000000 00000000
C24C9614 00000002 //Melia effect fix
C022CF6C EC000828
D0170018 00000000
0466B114 41900000 //Affinity screen fixes
0466B110 42080000
0466B11C 41200000
0466B118 C1200000
0466AD9C 42200000 //Gem crafting speed
0466AD98 42700000
0466AD94 42C80000
04669900 42F00000 //Condition Cycle Display Enemy
046698A4 42F00000 //Player
04669CB0 43340000 //UI Slideout
04669CE0 43340000
C24bdd78 00000002 //Stairs unsticky
EC3F0024 EC2100B2
60000000 00000000
046688FC 3b23d000 //Lift bug fix
0466a130 43480000 //Burst fix
C2181264 00000002
EC0010FA EC00182A
60000000 00000000
04668928 3F400000 //Ice Slide
0466892C 3F7DD000
04668920 3F7D6A16
0412DB9C 41820008 //Regular text
C212DB98 00000003
7F85E378 7F66DB78
3E608000 82731824
2C130001 00000000
041a26cc 41820008 //Cutscene text
C21A26C8 00000003
807F0088 7FA4EB78
3E608000 82731824
2C130001 00000000
C203A164 00000004 //Scene Switch Timer
3E808094 8294FE68
2C140001 41A2000C
3404F000 48000008
3404F800 00000000
C249C72C 00000004 //Dimming when 60fps
3E808094 8294FE68
2C140002 41820008
7C842214 548C402E
60000000 00000000
C2446E3C 00000002 //Select art controls
7D084214 7CE83A14
60000000 00000000
C2446E64 00000002
7D084214 7CE83850
60000000 00000000
C2446EAC 00000002
7D084214 7C083800
60000000 00000000
041c1f40 3803FFFA //Controls menu
041c1f28 2800001A
041c1ecc 2800001A
041c1ee4 3803FFFA
0466b050 41A00000
0466b058 40666667
0466b140 42080000
0466b144 41900000
C24E8BF0 00000001 //Head Rotate Anims
ECC0C63A 00000000
C24E8BF4 00000001
ECA2C63A 00000000
C24E8410 00000001
EC40FFFA 00000000
C23ddab8 00000003 //Moving textures
1C00000C D022FFFC
F0223FF8 E0223FF8
60000000 00000000
C23ddb58 00000002
C043000C C022FFFC
60000000 00000000
C23E37F0 00000004 //MoveTex counters
C02D9C10 3D808094
818CFE68 2C0C0002
4182000C C062CF6C
EC230072 00000000
C23E6788 00000004
C02D9C10 3D808094
818CFE68 2C0C0002
4182000C C062CF6C
EC230072 00000000
C23e2dc4 00000004
C02D9C10 3D808094
818CFE68 2C0C0002
4182000C C062CF6C
EC230072 00000000
C23DDB50 00000012 //MoveTex interpolate
C062FFFC FC030840
C0230004 41820080
C0630000 C043000C
EC621828 C042BF38
C0A2CF6C FC021840
41A20038 C023FFF8
C0630004 FC801A10
FC000A10 FC040040
41A10014 FC801050
FC8120AE EC64182A
4BFFFFE4 EC230828
EC25187A 48000030
C0630010 FC801A10
FC000A10 FC040040
41A10014 FC801050
FC8120AE EC64182A
4BFFFFE4 EC43082A
EC220172 00000000
C2165830 00000002 //Intro screen timing
C242CF6C EC0004B2
D01E01E8 00000000
C249628C 00000005 //Other Speeds
C0230008 9262FFFC
3E6080DC 6273B4B4
7C039800 41A2000C
C282CF6C EC210532
8262FFFC 00000000
C2169B5C 00000005 //Timers and skip when 30fps
3E808094 8294FE68
2C140002 3A800001
4182000C 3E808000
82941824 7C04A214
60000000 00000000
C2169B64 00000001
7C03A214 00000000
C2448CA4 00000011 //Timer FPS multi
3E808000 62941824 //Gr1824
80140000 68000001 //Extra speed multi
90140000 3E808066
82946B58 2C140000
38000001 3CA03F00
41A20028 3E808066
82946720 3C008095
600029A8 7C140000
38000001 41A2000C
38000002 3CA03F80
3E808094 9014FE68
3EA080DD 8015B4C0
2C000000 41820020
3EC08066 82D66624
2C160001 40A20008
3CA03F80 90B5B4C0
38630001 00000000
C2496298 00000005 //Speed Multi
EE739828 FC019840
41820018 3EA08094
82B5FE68 2C150002
41820008 C022CF6C
D023000C 00000000
C2169B24 00000004 //Intro timers
3E808094 8294FE68
C022CF6C 2C140001
41A20008 C0229BAC
60000000 00000000
C20ba46c 00000003 //Grass double up value if fraction
EEA1082A FE810878
FC34A86E C01F2F48
60000000 00000000
C213746C 00000002 //UI speeds half
C002CF6C EC210032
C0030010 00000000
C205BDCC 00000002 //Climb fix
EC1DE82A EFBD0024
EC01E82A 00000000
22DCB4C0 00000000
04DCB4C0 3F000000
E0000000 80008000
*一度コードを走らせたら、効率がよくなるためにコードを無効にしても良い。ツールのチートマネージャーを使う。
**バトル中のスローダウンを減らすために設定の高度な設定のCPU Clock Overrideを利用して110%ぐらいにする必要があるかもしれない。

Other codes: (NTSC only)
Gecko Object Draw Distance, don't use with modified ISO draw distance. May cause lag in some areas.: (Show Spoiler)
$ObjectDrawDistance
04001810 41200000 //This line determines the multiple for draw distance
C2473300 00000003 //Change above 4120 to another float for different distance
3E808000 62941810
C2940000 EC000032
EC000532 00000000
Monster draw distance, AR or Gecko. Only works on monsters loaded into memory. Warning - if this is too high enemies won't be able to despawn, which means new enemies won't spawn. I'll try to fix this some time. May cause lag or crashes in places with many enemies.
04663EC8 43700000
Partial NPC draw distance, AR or Gecko. May not always work.
04661CCC 43700000
Instant Cutscene Text Display, AR code
041A3DD4 60000000
(JP: 041A26B4 60000000)
*New*
Run Speed Mod, float that multiplies run speed (2x = 40000000). Breaks cutscene movement if you leave it always-on.

Xenoblade Chronicles X Dlc Download

0466A368 3f800000
Remove Bloom
0449e784 60000000

Xenoblade X Switch


High IR Bloom Fixes. This can be inserted directly under A8000000 00000000 in the 60fps code to combine them. Don't include the IR header, just the code.
https://forums.dolphin-emu.org/Thread-high-ir-bloom-fixes-for-xenoblade-and-more

Debug/Dev Section:
Symbols File goes into Documents -> Dolphin Emulator -> Maps. Unzip them. It's used with the dolphin debugger to tell you what certain blocks of code are actually doing. It's great if you want to mess with the code at all. I had a tendency to comment single lines, which displays better in older versions of dolphin (like 5.0-3819). Also, I used my symbol file for notes and tracking down particular things, so it's not at all robust nor well refined. Search for yy_ for major code sections, xx_ for less important stuff, and there's a few more tags like ww_ which I think was for moving textures, yf_ for UI animations. The JP symbols file has much less stuff.
My progress on 60fps movies. It is very buggy. Do not play the actual game with this code. Unlikely to be fixed.
Xenoblade
Attached Files
Maps.zip (Size: 349.43 KB / Downloads: 529)