07.09.2019

Paper Mario The Thousand Year Door Gecko Codes

Paper Mario The Thousand Year Door Gecko Codes Rating: 6,6/10 6787 reviews
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This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Paper Mario RPG for GameCube. If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it.

02 is available at https: Search and find Cheat Codes for Nintendo Wii U. GameCube languages EN title (EN) Paper Mario: The Thousand-Year Door:. Game Version Info The AR and Gecko codes listed below will only work for the NTSC-U, G8ME01 (USA) version of Paper Mario: The Thousand-Year Door For.

Invincible Mario[edit]

Start by earning a bunch of tokens in the Pienta Parlor are. Put all of those tokens toward the Power Rush and Last Stand abilities. Next, enter Roughport Sewers and find the NPC who offers to swap your level-up ability. Make the substitution so that all of your HP is now BP. If you have done it correctly, you'll have around 5HP and a bunch of BP. Next, equip all of the Power Rush and Last Stand abilities. Finally, equip 1 Defense Plus. Your attack will be boosted as high as 99, depending on your number of Power Rush abilities, and Last Stand in conjunction with the 1 Defense Plus ability will essentially nullify all damage received. Now you can confidently take on anyone, because you are essentially invincible.

Submitted by: PlaysterX

Reclaim Your Stolen Coins[edit]

You know the dude that stole your coins at the beginning of the game? Well to get them back you need to go into that hall with graffiti then go left. Enter the door, talk to him then you get your coins back. YAY!

Submitted by: great4332

Amazy Dayzee Farming[edit]

In the forest section of Twilight Trail after you go blow the hay off the pipe with Flurrie, there will be a section with two Crayzee Dayzees. This is where you will farm for them. Encounter the second Dayzee near the west exit to check if an Amazy Dayzee appears. If not, run from the battle and exit to the west and then go back to encounter it again. Repeat this until you find one.

When you do find one make sure you have one or two Sleep Stomp Badges equiped, a Charge Badge for Mario, and Power Bounce. If you fail at making it fall asleep, run from the battle and encounter the same Dayzee without exiting. When it is asleep, charge Mario up for two to four turns and have the partner appeal or give Mario FP items if needed. Then use power bounce to kill it.

After killing the Dayzees you can exit to the west and then exit through the tree and into the forest. When you return to the section with the two Dayzees they will respawn for you to try again.

Submitted by: Bluemoon1001

Old Characters[edit]

You can meet or hear about five characters that were in the first Paper Mario game on the N64. To hear about these characters, witness or do the following: listen to the letter that Koops reads off in Hooktails Castle, talk to Koops’ father, read Lumpy’s journal, and talk to the Boo at Podley Heights after beating the game.

Reacquiring Stolen Coins[edit]

At the beginning of the game, you will get robbed by a blue bandit on the west side of town. He will steal half of your coins. After this happens, all may seem lost, but it’s not. Head back to the town square and into the back alley adjacent to it. Make a right and go through the door, and you will find the blue bandit. Simply by speaking to him, he will return what he stole from you.

Hint - Star Point Farming[edit]

Well actually, When you try it it gets annoying. After the demon you can easilly get 40 star points. Go to Twilight Trail, in the forest. Make sure you have very powerful jump power, enough to inflict at least 15 damage per jump. Have someone like Flurrie upgraded fully as well. You will need Bobbery to be able to upgrade anyone twice. He blows up a wall in Hooktail Castle which leads to an up arrow, which you take to Merlin and he can then upgrade partners twice. You also need to be able to make 20 damage in one turn (regardless if you have a partner or no partner).


Either way, you are fighting a Crayzee Dayzee. If a gold one appears at the back, do a spring jump on it. Try do the same. If you defeat the gold enemy (the Amayzee Dayzee), you earn 40 star points! If no Amayzee Dayzees appear, go through the slot thing part and fight the next Crayzee Dayzee.


If none appear, then go to the next place, and fight that one. Keep going back and forth between those enemies and eventually you will be able to find an Amayzee Dayzee. If you find one and beat it, then move on to the next one. I must warn you that Amayzee Dayzees not only hit hard, but they also run away as its first chance.


Submitted by hayden_785

Hint - No Ticket Passenger (Chapter 6)[edit]

Having trouble finding the unticketed passenger? First, go to the conductor he will ask you a question you click 'call me blanket pi' then, go to the fourth cabin hide in the shadows with your partner, the shadow siren.


Wait for 10 seconds in the shadows and a ghost will appear. He will ask you to find his diary. Accept the mission and go to the storage room at the back of the train. Talk to the counductor and he will let you enter.


You have to go to the place where two boxes don't touch one another. Press R to get skinny and walk between the boxes. Go around to where you find his diary. Go back to cabin 4, talk to the ghost and give him his diary. He then gives you the blanket. Go back to the conductor, talk to him he will give you a mushroom.


Submitted by Power Sol Inc., laurendancing

Hint - Secret Shop & Ally[edit]

In The Great Tree in Boggly Woods, there is a Secret Shop that you can find. To find it, go into the room that has a Hard to get Badge (I forget how I got it and what it was called). Pretty much it's out of reach. Plus, the room should have 2 Piders in it. Anyways, drop down below and head to the far left, near the Save Block. At the Wall, use Flurrie's Wind Blow Ability to blow away a Piece of Paper, covering the Entrance. Now enter. The Shop contains Regular Mushrooms for 3 Coins, Honey Syrups for 5 Coins, HP Drains for 10 Coins, Mysteries for 3 Coins, Mini Mr. Minis for 8 Coins, and Ice Stroms for 15 Coins.
Also, just to cheer you up, I think this only happens in Chapter 2, but, when you're in the Shop, go behind the two Stumps in the Lower Left corner of the Shop and you'll meet Jabble, Punio's Lost Friend, the Jabbie. If you don't hurt him, he'll join your Party (Sorry to disappoint you kiddies, but he's not a Partner. But I think he fights against the Jabbies for

Peach In A Ruffle[edit]

When you are doing Peach's part you can go left of her bedroom and take a shower and her hair style will be different. NOTE: when you leave the room her hair will be back to normal.

Unlockable Games[edit]

  • Boat Parlor Game: Do the 'I must have that book' Sidequest By Toodles
  • Paper Parlor Game: Do the 'Save My Daddy!' Sidequest By Pine. T Jr.
  • Plane Parlor Game: Do the 'Try and find me!' Sidequest By Koopkook
  • Tube Parlor Game: Do the 'Important Thing!' Sidequest By Frankie

Timing For Styles[edit]

To get help on landing those Stylish moves, get the badge called 'Time Tutor' or 'Timing Tutor' or something similar to that. With that badge equipped, when you are in battle, if there is an opportunity to add a little Style to your attacks and moves, a little '!' speech bubble will appear above your character at the moment you should press the A Button.

The Secret Behind the Title[edit]

The big ship you see there has pulleys and chains. Well, back in the old days during pirate time, Captains would keelhaul shipmates by tying them to pulleys and lowering them in the water. Thus, leading the pulleys to the other side of the ship, scraping the shipmates on the bottom of the ship. Many pirates died from lack of air and injuries back then. That is why the name is Keelhaul! Torturous don't you think!

Pianta Parlor Prizes[edit]

Cake Mix: 6 Piantas
Super Shroom: 10 Piantas
Maple Syrup: 14 Piantas
Power Rush P: 34 Piantas
Power Rush: 34 Piantas
Power Smash: 34 Piantas
Power Jump: 34 Piantas
Refund: 34 Piantas
Super Appeal: 34 Piantas
Hammer Throw: 50 Piantas
Multibounce: 50 Piantas
Quake Hammer: 67 Piantas
Tornado Jump: 67 Piantas
Jammin' Jelly: 67 Piantas
Ultra Shroom: 67 Piantas
HP Plus: 100 Piantas
FP Plus: 100 Piantas
HP Plus P: 200 Piantas
Gold Bar x 3: 234 Piantas
Money Money: 234 Piantas

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Hint List[edit]

  • You can skip atomic boo then come back for him later
  • If you have zap tap on, enemies like fuzzies and swoopulas can’t hurt you.
  • To get information that you need to pay for eg. how to get to don pianta, stories, old wonkey. You can save, then listen to them, then reset to keep your cash.
  • You can’t have more than 999 coins.

Whack a Mole[edit]

In chapter 5 on Keelhaul Key, walk to the northwest of the camp. Talk to the mole and hit him with your hammer he will leave behind a bump, get the bump. You can leave the area and go back there again to repeat this. Or, after you finish the pirate’s grotto you can enter the grotto through the hole in the mountain and exit, then whack the mole again and again. This way is a lot faster. You can sell them in different places for different profit.

  • The shop in the Rougeport plaza - 55 coins.
  • The shop next to Pianta Parlor - 64 coins
  • Excess Express - 100 coins
  • Every other shop will only give you 50 coins.

Submitted by Aljo

Shadow Palace Maze[edit]

In the shadow palace you will eventually run into a hallway with 4 doors and many stairs. This is a maze. All of the rooms look the same except for one thing: the torches. Follow the position of the flame (and the door nearby) to get through the maze.

Free Tattle[edit]

Go to Profesor Frankly's office and press the big green button (A) at his garbage and info about a random enemy and is transferred to your tattle log.

Infinite Shop Points[edit]

First you will have to have given Zest T. her new contact lense. Then buy a lot of mushrooms at the shop in RoguePort for 5 coins each. Then cook them all into Shroom Frys at Zest T.'s. You can sell the Shroom Frys back for 5 coins, the same price you paid for the mushrooms. Using this you can gain free shop points. Note: This trick only works once you have Zest T.

Extra Clothes[edit]

There are 3 extra cloths Mario can wear, his only changes marios clothing color, not his physical appearance.

  • If you collect the W Emblem badge from Charlieton, the traveling salesman, equip it to change into Wario's clothes.
  • If you collect the L Emblem badge from Poshley Sanctum, equip it to change into Luigi's clothes.
  • Equip both the W and L Emblem badges to change into Waluigi's Clothes.

Submitted by KoopsBobbery

In the game, there are two Emblem badges. They are the W Emblem, and the L Emblem. Finding these badges is tough. Equipping the W Emblem will make Mario use Wario's Costume. Equipping the L Emblem will make Mario use Luigi's Costume.During Chapter 4, Charlieton (The BIG guy in Rogueport Plaza, South of the cook's house.) will sell the W Emblem for 360 coins.
It is rumored that equipping the W and L Emblems at the same time will unlock Waluigi's costume, but it's a rumor, so don't get mad if it DOESN'T work.<P>Submitted by Chase Traitan

Easy Money[edit]

Once you've gotten to PetalBurg in the First Chapter you can use a trick to make easy money. First go to RougePort and buy as many sleepy sheep as you can carry, making sure to fill up your storage box aswell. When your pockets and storage box is full, head over to PetalBurg. Once at Petalburg, go into the Item Shop to sell your sleepy sheep for a 2 coin profit per sheep. Make sure you remember to withdraw and sell all the sleepy sheep you stored. To increase productivity, on the way back to rougueport, stock up on turtley leaves, again filling up the storage box, and sell them at the item shop where you picked up the sleepy sheep to gain 2 coins per leaf.
Hint: After getting Taste T. you can cook the leaves into koopa tea for an extra 1 coin per leaf.

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Turn into NES Mario[edit]

Just like in the first Paper Mario, there is an easter egg to revert Mario from paper to 8-bit sprite. Only this time it works on your partners too! In the X-Naut Base in Chapter Seven. Find the room with the swinging grate on Sublevel 2. Stand under it and use your Ultra Jump to jump up into the air vent. Press R and slide through the grate on the far right. You'll land in the changing room where Peach disguised herself, inside one of the stalls. When you pull back the curtain, you and your partner will be a sprite. This change does not affect game play and will wear off when you leave the room.

Ms. Mowz[edit]

Take the trouble center quest that is given by a person marked as “???”. Talk to Ms Mowz above the item shop. She'll ask for an elusive badge in Hooktails castle. Go to Hooktails castle to where you fought Hooktail and walk around until a ! appears over you and blow with Madame Flurrie to get the badge. Once you get the badge, go back on top of the cook’s shop and the mouse thief will join your team.

Style[edit]

Directly after a hammer attack, or at the highest point after a jump attack, tap A again and Mario will do a stylish trick earning him more star points. This works for his allies as well. Tap A directly after doing Koops shell throw and he will spin on his back earning more style.

Comments
ISOs » Nintendo Gamecube » P » Paper Mario The Thousand Year Door

Nintendo Gamecube / GC GCN NGC ISOs

Genre: ActionRole-Playing
Rating: CERO: All Ages, ESRB: E, PEGI: 3+, OFLC: G
How to Play this Game ?

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Game Description & Reviews:

OverviewIn his second paper-themed adventure, Mario must once again rescue the captured princess while he foils the X-Nauts' plans. The Thousand-Year Door features a turn-based battle system with real-time elements.
Brendoge rates this game: 5/5

Paper Mario the Thousand Year Door formulates together a fusion of developed gameplay style that remains unique for an RPG, stunning graphics and excellent music and sound effects, a game that is quality on all fours. A quintessential game set in the Mario universe, which is although paper - is never paper thin, just fantastic!
Princess Peach has gone missing to no surprise, and it's up to Mario to find her. She was last seen in Rogueport, a seedy and mysterious coastal town far from the familiar reaches of the Mushroom Kingdom. Which serves as the game's core location. Branching out from there Mario will gradually discover its secrets as he attempts to decipher a treasure map Princess Peach left in his care. The quest develops to involve the search for seven crystal stars, each one a powerful artifact. The stars are all hidden away in different portions of the world. So, in turn, the process of finding each one is like a unique and self-contained storyline.
Mario will meet some colorful new friends and foes and solve various puzzles using his ever-growing number of special abilities among some of the most innovative designs and ideas to ever come out of gaming. So do yourself a favor, drop what you're playing while it's hot and play this RPG masterpiece!

Fernando, the whore says:

I find this game quite exhilerating. It far surpasses any Paper Mario game to the max. It is undoubtfully addictive and a classic. This game will blow you mind with the mixed graphics such as 3D surroundings and 2D chaacters that look 3D in a sense. I find the texture of the colours all too orgasmic to say, but, you must play to know the full pleasure that arrives in life. If you play this game, you will not regret it. It will grow with you and make you want to play it all the time. I give it a 5/5 + 9000!

KingDario rates this game: 5/5

One of the very best games the Gamecube ever saw, and one of my personal favorites. You play as Mario and his gang of friends working together in turn based combat to defeat the new cast of enemies this game boast. Heavily recommend this title to anyone who is looking to emulate GCN games or is just a Mario fan, or a RPG fan too.

haloidevolved rates this game: 5/5

Paper Mario: The Thousand Year Door is simply none other then an amazing game. It is a 3D world with with the familiar cast of 2D characters we all know and love; Mario, Luigi, Princess Peach, and, of course, any Mario game wouldn't be comeplete without Bowser.
Paper Mario TTYD, as I abbreviate it, takes everything of it's predecessor Paper Mario for the Nintendo 64 and makes it better in every aspect. Controls, replayability, characters, well, everything. The player starts off the story in a way fashionable to the first, with Luigi and Mario recieving a letter from Princess Peach, informing them that she has a treasure map, as shown in the game's introduction prior to the title screen.
Along the way, Mario will gain a party of humorous and lovable partners, such as the shy koopa, Koops, or the lovesick Flurrie. They can gain ablities and attacks as well as Mario can and are a essential part for helping you take down enemies easier.
Essentially, there are a number of dungeons, with their own backstory and twists, characters, and the Crystal Star, to open the Thousand Year Door to find the legendary treasure that sleeps within.
I was very satisfied with this game and I hope Nintendo produces another one with the same quirks and battle system us Paper Mario fans deserve.

Pontinho rates this game: 4/5
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Players of the original will find a lot familiar, yet plenty of new tricks. They've rehashed many of the characters and levels from the old game, but they all still work! The only big criticism is that there is too much backtracking. Nevertheless, it's a great game, just like the first one.

Read all 7 reviews for Paper Mario The Thousand Year Door

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